This is a space to collect the OpenAg community's insights, materials, and recommendations for introducing Food Computers into the education context - for students and adults, in-school and after-school, in libraries, community centers, museums - and inspire and empower the high-tech farmers of the future.
Since 2015, the “OpenAg EDU” project at the MIT Media Lab has been piloting Food Computers in classrooms in a grassroots effort to help students learn STEAM skills and engage in a hands-on, citizen science project on the future of agriculture, including work to mitigate its environmental impact.
More than 80% of the teachers who've tested Food Computers agreed/strongly agreed that they are a good tool to teach different disciplines and generate academic curricula. OpenAg EDU wants to work with educators all over the world to build high-impact, transformational educational practices that spark self-reflection, broaden frames of reference, and connect with students from diverse backgrounds.
Add a link to your favorite growing resource, lessons/lesson plans, Common Core/NGS tracks here…
From the Open Agriculture Initiative at the MIT Media Lab
NextGen Middle School Science Education Standards for Food Computers (Source: Jordan Rogoff (2016); The Open Agriculture Initiative, MIT Media Lab)
Green Street Academy Food Computer curriculum
Open-source beta of MARSfarm: Minimum Viable Product Food Computer
Fairchild Challenge - Growing Beyond Earth
Growing Beyond Earth (Source: Fairchild Tropical Botanic Garden in collaboration with NASA (2017); Watch this TED talk to learn more about their program: TED Talk Research protocol used in classrooms to collect standardized data: Fairchild Research Protocol